Thursday, February 11, 2016

Punch Club


12 Hours?

It's amazing that they bungled the stats in this game at launch, given that it's basically nothing but stats. Thankfully a post-game patch fixed the issue of overpowered agility and allowed me to complete the game. Still, I'm not sure that it was worth the effort. This is essentially Cookie Clicker without the cookies, and with far too little variance in your options at any given point. The game too often puts opponents in front of you one at a time, leaving few options beyond grinding until you luck out and randomly squeak out a victory. It's not a difficult game by any means, but it's one that demands a certain sort of persistent dedication, which is oddly thematic in a game centered around repetitive athletic training.

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