Wednesday, February 10, 2016

Firewatch


4 Hours

Four hours I won't be getting back. Gone Home without the innovation or the emotional hook. These walking simulators are now a genre unto themselves, but at a certain point they'll have to swing back toward offering some occasional gameplay hooks, especially if they persist, like Firewatch, in having poorly written characters and dialogue. In retrospect Firewatch's plot makes little sense, but it's an enervating, unrewarding experience even during the course of play, giving you precious little to do than literally walk from A to B.

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