Monday, January 6, 2014

Papers, Please


4 Hours

I tried to maximize the dehumanizing aspects here by playing an in-game shift a day, to make the experience seem more like a job. There's no getting around the fact that this is very gamelike at its core, though... a hidden-object game with a conscience. That isn't a knock, but it does invariably inflect any moral decisions that one might make while playing. 319 travelers processed.

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